/*
 * $Id: qsort.h 1750 2014-03-05 21:02:14Z johnoel $
 *
 * Modified by Derek Seiple
 * Copyright (c) 2010-2012 ADMB Foundation
 *
 * Adopted from GNU glibc by Mjt.
 * See stdlib/qsort.c in glibc
 */
/**
 * \file
 * Header for qsort.
 */
/* Copyright (C) 1991, 1992, 1996, 1997, 1999 Free Software Foundation, Inc.
   This file is part of the GNU C Library.
   Written by Douglas C. Schmidt (schmidt@ics.uci.edu).

   The GNU C Library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2.1 of the License, or (at your option) any later version.

   The GNU C Library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with the GNU C Library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA.  */

/* in-line qsort implementation.  Differs from traditional qsort() routine
 * in that it is a macro, not a function, and instead of passing an address
 * of a comparison routine to the function, it is possible to inline
 * comparison routine, thus speeding up sorting a lot.
 *
 * Usage:
 *  #include "iqsort.h"
 *  #define islt(a,b) (strcmp((*a),(*b))<0)
 *  char *arr[];
 *  int n;
 *  QSORT(char*, arr, n, islt);
 *
 * The "prototype" and 4 arguments are:
 *  QSORT(TYPE,BASE,NELT,ISLT)
 *  1) type of each element, TYPE,
 *  2) address of the beginning of the array, of type TYPE*,
 *  3) number of elements in the array, and
 *  4) comparision routine.
 * Array pointer and number of elements are referenced only once.
 * This is similar to a call
 *  qsort(BASE,NELT,sizeof(TYPE),ISLT)
 * with the difference in last parameter.
 * Note the islt macro/routine (it receives pointers to two elements):
 * the only condition of interest is whenever one element is less than
 * another, no other conditions (greather than, equal to etc) are tested.
 * So, for example, to define integer sort, use:
 *  #define islt(a,b) ((*a)<(*b))
 *  QSORT(int, arr, n, islt)
 *
 * The macro could be used to implement a sorting function (see examples
 * below), or to implement the sorting algorithm inline.  That is, either
 * create a sorting function and use it whenever you want to sort something,
 * or use QSORT() macro directly instead a call to such routine.  Note that
 * the macro expands to quite some code (compiled size of int qsort on x86
 * is about 700..800 bytes).
 *
 * Using this macro directly it isn't possible to implement traditional
 * qsort() routine, because the macro assumes sizeof(element) == sizeof(TYPE),
 * while qsort() allows element size to be different.
 *
 * Several ready-to-use examples:
 *
 * Sorting array of integers:
 * void int_qsort(int *arr, unsigned n) {
 * #define int_lt(a,b) ((*a)<(*b))
 *   QSORT(int, arr, n, int_lt);
 * }
 *
 * Sorting array of string pointers:
 * void str_qsort(char *arr[], unsigned n) {
 * #define str_lt(a,b) (strcmp((*a),(*b)) < 0)
 *   QSORT(char*, arr, n, str_lt);
 * }
 *
 * Sorting array of structures:
 *
 * struct elt {
 *   int key;
 *   ...
 * };
 * void elt_qsort(struct elt *arr, unsigned n) {
 * #define elt_lt(a,b) ((a)->key < (b)->key)
 *  QSORT(struct elt, arr, n, elt_lt);
 * }
 *
 * And so on.
 */

/* Swap two items pointed to by A and B using temporary buffer t. */
#define _QSORT_SWAP(a, b, t) ((void)((t = *a), (*a = *b), (*b = t)))

/* Discontinue quicksort algorithm when partition gets below this size.
   This particular magic number was chosen to work best on a Sun 4/260. */
#define _QSORT_MAX_THRESH 4

/* Stack node declarations used to store unfulfilled partition obligations
 * (inlined in QSORT).
typedef struct {
  QSORT_TYPE *_lo, *_hi;
} qsort_stack_node;
 */

/* The next 4 #defines implement a very fast in-line stack abstraction. */
/* The stack needs log (total_elements) entries (we could even subtract
   log(MAX_THRESH)).  Since total_elements has type unsigned, we get as
   upper bound for log (total_elements):
   bits per byte (CHAR_BIT) * sizeof(unsigned).  */
#define _QSORT_STACK_SIZE  (8 * sizeof(unsigned))
#define _QSORT_PUSH(top, low, high)  \
  (((top->_lo = (low)), (top->_hi = (high)), ++top))
#define  _QSORT_POP(low, high, top)  \
  ((--top, (low = top->_lo), (high = top->_hi)))
#define _QSORT_PUSH2(top, low, high)  \
  (((top->_lo2 = (low)), (top->_hi2 = (high)), ++top))
#define  _QSORT_POP2(low, high, top)  \
  ((--top, (low = top->_lo2), (high = top->_hi2)))
#define  _QSORT_STACK_NOT_EMPTY  (_stack < _top)

/* Order size using quicksort.  This implementation incorporates
   four optimizations discussed in Sedgewick:

   1. Non-recursive, using an explicit stack of pointer that store the
      next array partition to sort.  To save time, this maximum amount
      of space required to store an array of SIZE_MAX is allocated on the
      stack.  Assuming a 32-bit (64 bit) integer for size_t, this needs
      only 32 * sizeof(stack_node) == 256 bytes (for 64 bit: 1024 bytes).
      Pretty cheap, actually.

   2. Chose the pivot element using a median-of-three decision tree.
      This reduces the probability of selecting a bad pivot value and
      eliminates certain extraneous comparisons.

   3. Only quicksorts TOTAL_ELEMS / MAX_THRESH partitions, leaving
      insertion sort to order the MAX_THRESH items within each partition.
      This is a big win, since insertion sort is faster for small, mostly
      sorted array segments.

   4. The larger of the two sub-partitions is always pushed onto the
      stack first, with the algorithm then concentrating on the
      smaller partition.  This *guarantees* no more than log (total_elems)
      stack size is needed (actually O(1) in this case)!  */

/* The main code starts here... */
#define QSORT(QSORT_TYPE,QSORT_BASE,QSORT_NELT,QSORT_LT)    \
{                  \
  QSORT_TYPE *const _base = (QSORT_BASE);        \
  const unsigned _elems = (QSORT_NELT);          \
  QSORT_TYPE _hold;              \
                  \
  /* Don't declare two variables of type QSORT_TYPE in a single    \
   * statement: eg `TYPE a, b;', in case if TYPE is a pointer,    \
   * expands to `type* a, b;' wich isn't what we want.      \
   */                  \
                  \
  if (_elems > _QSORT_MAX_THRESH) {          \
    QSORT_TYPE *_lo = _base;            \
    QSORT_TYPE *_hi = _lo + _elems - 1;          \
    struct {                \
      QSORT_TYPE *_hi; QSORT_TYPE *_lo;          \
    } _stack[_QSORT_STACK_SIZE], *_top = _stack + 1;      \
                  \
    while (_QSORT_STACK_NOT_EMPTY) {          \
      QSORT_TYPE *_left_ptr; QSORT_TYPE *_right_ptr;      \
                  \
      /* Select median value from among LO, MID, and HI. Rearrange  \
         LO and HI so the three values are sorted. This lowers the  \
         probability of picking a pathological pivot value and    \
         skips a comparison for both the LEFT_PTR and RIGHT_PTR in  \
         the while loops. */            \
                  \
      QSORT_TYPE *_mid = _lo + ((_hi - _lo) >> 1);      \
                  \
      if (QSORT_LT (_mid, _lo))            \
        _QSORT_SWAP (_mid, _lo, _hold);          \
      if (QSORT_LT (_hi, _mid))  {          \
        _QSORT_SWAP (_mid, _hi, _hold);          \
        if (QSORT_LT (_mid, _lo))          \
          _QSORT_SWAP (_mid, _lo, _hold);        \
      }                 \
                  \
      _left_ptr  = _lo + 1;            \
      _right_ptr = _hi - 1;            \
                  \
      /* Here's the famous ``collapse the walls'' section of quicksort.  \
         Gotta like those tight inner loops!  They are the main reason  \
         that this algorithm runs much faster than others. */    \
      do {                \
        while (QSORT_LT (_left_ptr, _mid))        \
         ++_left_ptr;              \
                  \
        while (QSORT_LT (_mid, _right_ptr))        \
          --_right_ptr;              \
                  \
        if (_left_ptr < _right_ptr) {          \
          _QSORT_SWAP (_left_ptr, _right_ptr, _hold);      \
          if (_mid == _left_ptr)          \
            _mid = _right_ptr;            \
          else if (_mid == _right_ptr)          \
            _mid = _left_ptr;            \
          ++_left_ptr;              \
          --_right_ptr;              \
        }                \
        else if (_left_ptr == _right_ptr) {        \
          ++_left_ptr;              \
          --_right_ptr;              \
          break;              \
        }                \
      } while (_left_ptr <= _right_ptr);        \
                  \
     /* Set up pointers for next iteration.  First determine whether  \
        left and right partitions are below the threshold size.  If so,  \
        ignore one or both.  Otherwise, push the larger partition's  \
        bounds on the stack and continue sorting the smaller one. */  \
                  \
      if (_right_ptr - _lo <= _QSORT_MAX_THRESH) {      \
        if (_hi - _left_ptr <= _QSORT_MAX_THRESH)      \
          /* Ignore both small partitions. */        \
          _QSORT_POP (_lo, _hi, _top);          \
        else                \
          /* Ignore small left partition. */        \
          _lo = _left_ptr;            \
      }                  \
      else if (_hi - _left_ptr <= _QSORT_MAX_THRESH)      \
        /* Ignore small right partition. */        \
        _hi = _right_ptr;            \
      else if (_right_ptr - _lo > _hi - _left_ptr) {      \
        /* Push larger left partition indices. */      \
        _QSORT_PUSH (_top, _lo, _right_ptr);        \
        _lo = _left_ptr;            \
      }                  \
      else {                \
        /* Push larger right partition indices. */      \
        _QSORT_PUSH (_top, _left_ptr, _hi);        \
        _hi = _right_ptr;            \
      }                  \
    }                  \
  }                  \
                  \
  /* Once the BASE array is partially sorted by quicksort the rest  \
     is completely sorted using insertion sort, since this is efficient  \
     for partitions below MAX_THRESH size. BASE points to the    \
     beginning of the array to sort, and END_PTR points at the very  \
     last element in the array (*not* one beyond it!). */    \
                  \
  {                  \
    QSORT_TYPE *const _end_ptr = _base + _elems - 1;      \
    QSORT_TYPE *_tmp_ptr = _base;          \
    register QSORT_TYPE *_run_ptr;          \
    QSORT_TYPE *_thresh;            \
                  \
    _thresh = _base + _QSORT_MAX_THRESH;        \
    if (_thresh > _end_ptr)            \
      _thresh = _end_ptr;            \
                  \
    /* Find smallest element in first threshold and place it at the  \
       array's beginning.  This is the smallest array element,    \
       and the operation speeds up insertion sort's inner loop. */  \
                  \
    for (_run_ptr = _tmp_ptr + 1; _run_ptr <= _thresh; ++_run_ptr)  \
    {                  \
      if (QSORT_LT (_run_ptr, _tmp_ptr))        \
      {                  \
        _tmp_ptr = _run_ptr;            \
      }                  \
    }                  \
                  \
    if (_tmp_ptr != _base)            \
      _QSORT_SWAP (_tmp_ptr, _base, _hold);        \
                  \
    /* Insertion sort, running from left-hand-side      \
     * up to right-hand-side.  */          \
                  \
    _run_ptr = _base + 1;            \
    ++_run_ptr;                \
    while (_run_ptr <= _end_ptr) {          \
      _tmp_ptr = _run_ptr - 1;            \
      while (QSORT_LT (_run_ptr, _tmp_ptr))        \
        --_tmp_ptr;              \
                  \
      ++_tmp_ptr;              \
      if (_tmp_ptr != _run_ptr) {                                 \
        QSORT_TYPE *_trav = _run_ptr + 1;        \
        _trav--;                                                  \
        while ( (_trav >= _run_ptr) ) {                                  \
          QSORT_TYPE *_hi; QSORT_TYPE *_lo;        \
          _hold = *_trav;            \
          _hi=_lo=_trav;            \
          _lo--;               \
          while(_lo>=_tmp_ptr) {          \
            *_hi = *_lo;            \
            _hi=_lo;              \
            _lo--;              \
          }                            \
          *_hi = _hold;              \
          _trav--;                                                \
        }                \
      }                  \
      ++_run_ptr;              \
    } /*end of while*/              \
  }                  \
}

//modified by Derek Seiple
#define \
QSORT2(QSORT_TYPE,QSORT_TYPE2,QSORT_BASE,QSORT_BASE2,QSORT_NELT,QSORT_LT)\
{                  \
  QSORT_TYPE *const _base = (QSORT_BASE);        \
  QSORT_TYPE2 *const _base2 = (QSORT_BASE2);        \
  const unsigned _elems = (QSORT_NELT);          \
  QSORT_TYPE _hold;              \
  QSORT_TYPE2 _hold2;              \
                  \
  /* Don't declare two variables of type QSORT_TYPE in a single    \
   * statement: eg `TYPE a, b;', in case if TYPE is a pointer,    \
   * expands to `type* a, b;' wich isn't what we want.      \
   */                  \
                  \
  if (_elems > _QSORT_MAX_THRESH) {          \
    QSORT_TYPE *_lo = _base;            \
    QSORT_TYPE2 *_lo2 = _base2;            \
    QSORT_TYPE *_hi = _lo + _elems - 1;          \
    QSORT_TYPE2 *_hi2 = _lo2 + _elems - 1;        \
    struct {                \
      QSORT_TYPE *_hi; QSORT_TYPE *_lo;          \
    } _stack[_QSORT_STACK_SIZE], *_top = _stack + 1;      \
    struct {                \
      QSORT_TYPE2 *_hi2; QSORT_TYPE2 *_lo2;        \
    } _stack2[_QSORT_STACK_SIZE], *_top2 = _stack2 + 1;      \
                  \
    while (_QSORT_STACK_NOT_EMPTY) {          \
      QSORT_TYPE *_left_ptr; QSORT_TYPE *_right_ptr;      \
      QSORT_TYPE2 *_left_ptr2; QSORT_TYPE2 *_right_ptr2;    \
                  \
      /* Select median value from among LO, MID, and HI. Rearrange  \
         LO and HI so the three values are sorted. This lowers the  \
         probability of picking a pathological pivot value and    \
         skips a comparison for both the LEFT_PTR and RIGHT_PTR in  \
         the while loops. */            \
                  \
      QSORT_TYPE *_mid = _lo + ((_hi - _lo) >> 1);      \
      QSORT_TYPE2 *_mid2 = _lo2 + ((_hi2 - _lo2) >> 1);      \
                  \
      if (QSORT_LT (_mid, _lo))            \
      {                  \
        _QSORT_SWAP (_mid, _lo, _hold);          \
        _QSORT_SWAP (_mid2, _lo2, _hold2);        \
      }                  \
      if (QSORT_LT (_hi, _mid))            \
      {                  \
        _QSORT_SWAP (_mid, _hi, _hold);          \
        _QSORT_SWAP (_mid2, _hi2, _hold2);        \
        if (QSORT_LT (_mid, _lo))          \
        {                \
          _QSORT_SWAP (_mid, _lo, _hold);        \
          _QSORT_SWAP (_mid2, _lo2, _hold2);        \
        }                \
      }                 \
                  \
      _left_ptr  = _lo + 1;            \
      _left_ptr2  = _lo2 + 1;            \
      _right_ptr = _hi - 1;            \
      _right_ptr2 = _hi2 - 1;            \
                  \
      /* Here's the famous ``collapse the walls'' section of quicksort.  \
         Gotta like those tight inner loops!  They are the main reason  \
         that this algorithm runs much faster than others. */    \
      do {                \
        while (QSORT_LT (_left_ptr, _mid))        \
        {                \
         ++_left_ptr;              \
         ++_left_ptr2;              \
        }                \
                  \
        while (QSORT_LT (_mid, _right_ptr))        \
        {                \
          --_right_ptr;              \
          --_right_ptr2;            \
        }                \
                  \
        if (_left_ptr < _right_ptr)          \
        {                \
          _QSORT_SWAP (_left_ptr, _right_ptr, _hold);      \
          _QSORT_SWAP (_left_ptr2, _right_ptr2, _hold2);    \
          if (_mid == _left_ptr)          \
          {                \
            _mid = _right_ptr;            \
            _mid2 = _right_ptr2;          \
          }                \
          else if (_mid == _right_ptr)          \
          {                \
            _mid = _left_ptr;            \
            _mid2 = _left_ptr2;            \
          }                \
          ++_left_ptr;              \
          ++_left_ptr2;              \
          --_right_ptr;              \
          --_right_ptr2;            \
        }                \
        else if (_left_ptr == _right_ptr)        \
        {                \
          ++_left_ptr;              \
          ++_left_ptr2;              \
          --_right_ptr;              \
          --_right_ptr2;            \
          break;              \
        }                \
      } while (_left_ptr <= _right_ptr);        \
                  \
     /* Set up pointers for next iteration.  First determine whether  \
        left and right partitions are below the threshold size.  If so,  \
        ignore one or both.  Otherwise, push the larger partition's  \
        bounds on the stack and continue sorting the smaller one. */  \
                  \
      if (_right_ptr - _lo <= _QSORT_MAX_THRESH)      \
      {                  \
        if (_hi - _left_ptr <= _QSORT_MAX_THRESH)      \
        {                \
          /* Ignore both small partitions. */        \
          _QSORT_POP (_lo, _hi, _top);          \
          _QSORT_POP2 (_lo2, _hi2, _top2);        \
        }                \
        else                \
        {                \
          /* Ignore small left partition. */        \
          _lo = _left_ptr;            \
          _lo2 = _left_ptr2;            \
        }                \
      }                  \
      else if (_hi - _left_ptr <= _QSORT_MAX_THRESH)      \
      {                  \
        /* Ignore small right partition. */        \
        _hi = _right_ptr;            \
        _hi2 = _right_ptr2;            \
      }                  \
      else if (_right_ptr - _lo > _hi - _left_ptr)      \
      {                  \
        /* Push larger left partition indices. */      \
        _QSORT_PUSH (_top, _lo, _right_ptr);        \
        _QSORT_PUSH2 (_top2, _lo2, _right_ptr2);      \
        _lo = _left_ptr;            \
        _lo2 = _left_ptr2;            \
      }                  \
      else                \
      {                  \
        /* Push larger right partition indices. */      \
        _QSORT_PUSH (_top, _left_ptr, _hi);        \
        _QSORT_PUSH2 (_top2, _left_ptr2, _hi2);        \
        _hi = _right_ptr;            \
        _hi2 = _right_ptr2;            \
      }                  \
    }                  \
  }                  \
                  \
  /* Once the BASE array is partially sorted by quicksort the rest  \
     is completely sorted using insertion sort, since this is efficient  \
     for partitions below MAX_THRESH size. BASE points to the    \
     beginning of the array to sort, and END_PTR points at the very  \
     last element in the array (*not* one beyond it!). */    \
                  \
  {                  \
    QSORT_TYPE *const _end_ptr = _base + _elems - 1;      \
    QSORT_TYPE *_tmp_ptr = _base;          \
    QSORT_TYPE2 *_tmp_ptr2 = _base2;          \
    register QSORT_TYPE *_run_ptr;          \
    register QSORT_TYPE2 *_run_ptr2;          \
    QSORT_TYPE *_thresh;            \
                  \
    _thresh = _base + _QSORT_MAX_THRESH;        \
    if (_thresh > _end_ptr)            \
    {                  \
      _thresh = _end_ptr;            \
    }                  \
                  \
    /* Find smallest element in first threshold and place it at the  \
       array's beginning.  This is the smallest array element,    \
       and the operation speeds up insertion sort's inner loop. */  \
                  \
    for (_run_ptr = _tmp_ptr + 1,_run_ptr2 = _tmp_ptr2 + 1;    \
         _run_ptr <= _thresh; ++_run_ptr,++_run_ptr2)      \
    {                  \
      if (QSORT_LT (_run_ptr, _tmp_ptr))        \
      {                  \
        _tmp_ptr = _run_ptr;            \
        _tmp_ptr2 = _run_ptr2;            \
      }                  \
    }                  \
                  \
    if (_tmp_ptr != _base)            \
    {                  \
      _QSORT_SWAP (_tmp_ptr, _base, _hold);        \
      _QSORT_SWAP (_tmp_ptr2, _base2, _hold2);        \
    }                  \
                  \
    /* Insertion sort, running from left-hand-side      \
     * up to right-hand-side.  */          \
                  \
    _run_ptr = _base + 1;            \
    _run_ptr2 = _base2 + 1;            \
    ++_run_ptr;                \
    ++_run_ptr2;              \
    while (_run_ptr <= _end_ptr)          \
    {                  \
      _tmp_ptr = _run_ptr - 1;            \
      _tmp_ptr2 = _run_ptr2 - 1;          \
      while (QSORT_LT (_run_ptr, _tmp_ptr))        \
      {                  \
        --_tmp_ptr;              \
        --_tmp_ptr2;              \
      }                  \
                  \
      ++_tmp_ptr;              \
      ++_tmp_ptr2;              \
      if (_tmp_ptr != _run_ptr)            \
      {                                         \
        QSORT_TYPE *_trav = _run_ptr + 1;        \
        QSORT_TYPE2 *_trav2 = _run_ptr2 + 1;        \
        _trav--;                                                  \
        _trav2--;                                                  \
        while ( (_trav >= _run_ptr) )          \
        {                                        \
          QSORT_TYPE *_hi; QSORT_TYPE *_lo;        \
          QSORT_TYPE2 *_hi2; QSORT_TYPE2 *_lo2;        \
          _hold = *_trav;            \
          _hold2 = *_trav2;            \
          _hi=_lo=_trav;            \
          _hi2=_lo2=_trav2;            \
          _lo--;               \
          _lo2--;               \
          while(_lo>=_tmp_ptr)            \
          {                \
            *_hi = *_lo;            \
            *_hi2 = *_lo2;            \
            _hi=_lo;              \
            _hi2=_lo2;              \
            _lo--;              \
            _lo2--;              \
          }                            \
          *_hi = _hold;              \
          *_hi2 = _hold2;            \
          _trav--;                                                \
          _trav2--;                                                \
        }                \
      }                  \
      ++_run_ptr;              \
      ++_run_ptr2;              \
    } /*end of while*/              \
  }                  \
}
